TY - JOUR
T1 - Navigating through a virtual city
T2 - Using virtual reality technology to study human action and perception
AU - Van Veen, Hendrik A.H.C.
AU - Distler, Hartwig K.
AU - Braun, Stephan J.
AU - Bülthoff, Heinrich H.
N1 - Funding Information:
We would like to thank the following people for their contributionst o this project: Mr. Rauch from the city of Tubingen (architecturald rawings) and Inger Einfeldt, Regine Frank, Ralf Kmse, Csilla Mezosi (for their modelling efforts), Marco Schldlich (who programmed“ CorTex”), K&ten Sellen (pointing experiment), and Scott Yu (for producing Fig. 1) here at the Max-Planck-Institute for Biological Cybernetics. Hendrik-Jan van Veen was funded by a grant from the DFG (MA1038/6-1).
PY - 1998/8
Y1 - 1998/8
N2 - The introduction of virtual reality technology in the field of human perception and behaviour research has spawned many new research initiatives. The paper outlines the motivations of researchers in this field to start using virtual environments for their studies by presenting two such studies conducted in our laboratory. First, we discuss how we are building a large virtual model of the city of Tübingen and how we are using it for our research on human navigation behaviour. Second, we present data on the phenomenon that observers tend to underestimate the perceived speed of their movement through a virtual environment, and we discuss what implications these results have for the design of virtual environments.
AB - The introduction of virtual reality technology in the field of human perception and behaviour research has spawned many new research initiatives. The paper outlines the motivations of researchers in this field to start using virtual environments for their studies by presenting two such studies conducted in our laboratory. First, we discuss how we are building a large virtual model of the city of Tübingen and how we are using it for our research on human navigation behaviour. Second, we present data on the phenomenon that observers tend to underestimate the perceived speed of their movement through a virtual environment, and we discuss what implications these results have for the design of virtual environments.
KW - Biological cybernetics
KW - Human behaviour
KW - Navigation
KW - Perception
KW - Virtual reality
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U2 - 10.1016/s0167-739x(98)00027-2
DO - 10.1016/s0167-739x(98)00027-2
M3 - Article
AN - SCOPUS:0032141225
SN - 0167-739X
VL - 14
SP - 231
EP - 242
JO - Future Generation Computer Systems
JF - Future Generation Computer Systems
IS - 3-4
ER -