Observing effects of attention on presence with fMRI

Sungkil Lee, Jeonghyun Kim, Janghan Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Presence is one of the goals of many virtual reality systems. Historically, in the context of virtual reality, the concept of presence has been associated much with spatial perception (bottom up process) as its informal definition of "feeling of being there" suggests. However, recent studies in presence have challenged this view and attempted to widen the concept to include psychological immersion, thus linking more high level elements (processed in a top down fashion) to presence such as story and plots, flow, attention and focus, identification with the characters, emotion, etc. In this paper, we experimentally studied the relationship between two content elements, each representing the two axis of the presence dichotomy, perceptual cues for spatial presence and sustained attention for (psychological) immersion. Our belief was that spatial perception or presence and a top down processed concept such as voluntary attention have only a very weak relationship, thus our experimental hypothesis was that sustained attention would positively affect spatial presence in a virtual environment with impoverished perceptual cues, but have no effect in an environment rich in them. In order to confirm the existence of the sustained attention in the experiment, fMRI of the subjects were taken and analyzed as well. The experimental results showed that that attention had no effect on spatial presence, even in the environment with impoverished spatial cues.

Original languageEnglish
Title of host publicationProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
EditorsR. Lau, G. Baciu
Pages73-80
Number of pages8
Publication statusPublished - 2004 Dec 1
Externally publishedYes
Event11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004 - Hong Kong, China, Hong Kong
Duration: 2004 Nov 102004 Nov 12

Other

Other11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004
CountryHong Kong
CityHong Kong, China
Period04/11/1004/11/12

Fingerprint

Virtual reality
Magnetic Resonance Imaging
Experiments

Keywords

  • Attention
  • FMRI
  • Presence
  • Virtual Reality

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Lee, S., Kim, J., & Lee, J. (2004). Observing effects of attention on presence with fMRI. In R. Lau, & G. Baciu (Eds.), Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (pp. 73-80)

Observing effects of attention on presence with fMRI. / Lee, Sungkil; Kim, Jeonghyun; Lee, Janghan.

Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. ed. / R. Lau; G. Baciu. 2004. p. 73-80.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Lee, S, Kim, J & Lee, J 2004, Observing effects of attention on presence with fMRI. in R Lau & G Baciu (eds), Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. pp. 73-80, 11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004, Hong Kong, China, Hong Kong, 04/11/10.
Lee S, Kim J, Lee J. Observing effects of attention on presence with fMRI. In Lau R, Baciu G, editors, Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. 2004. p. 73-80
Lee, Sungkil ; Kim, Jeonghyun ; Lee, Janghan. / Observing effects of attention on presence with fMRI. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. editor / R. Lau ; G. Baciu. 2004. pp. 73-80
@inproceedings{ba45b72311b94bfea781af78f5e881dc,
title = "Observing effects of attention on presence with fMRI",
abstract = "Presence is one of the goals of many virtual reality systems. Historically, in the context of virtual reality, the concept of presence has been associated much with spatial perception (bottom up process) as its informal definition of {"}feeling of being there{"} suggests. However, recent studies in presence have challenged this view and attempted to widen the concept to include psychological immersion, thus linking more high level elements (processed in a top down fashion) to presence such as story and plots, flow, attention and focus, identification with the characters, emotion, etc. In this paper, we experimentally studied the relationship between two content elements, each representing the two axis of the presence dichotomy, perceptual cues for spatial presence and sustained attention for (psychological) immersion. Our belief was that spatial perception or presence and a top down processed concept such as voluntary attention have only a very weak relationship, thus our experimental hypothesis was that sustained attention would positively affect spatial presence in a virtual environment with impoverished perceptual cues, but have no effect in an environment rich in them. In order to confirm the existence of the sustained attention in the experiment, fMRI of the subjects were taken and analyzed as well. The experimental results showed that that attention had no effect on spatial presence, even in the environment with impoverished spatial cues.",
keywords = "Attention, FMRI, Presence, Virtual Reality",
author = "Sungkil Lee and Jeonghyun Kim and Janghan Lee",
year = "2004",
month = "12",
day = "1",
language = "English",
pages = "73--80",
editor = "R. Lau and G. Baciu",
booktitle = "Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST",

}

TY - GEN

T1 - Observing effects of attention on presence with fMRI

AU - Lee, Sungkil

AU - Kim, Jeonghyun

AU - Lee, Janghan

PY - 2004/12/1

Y1 - 2004/12/1

N2 - Presence is one of the goals of many virtual reality systems. Historically, in the context of virtual reality, the concept of presence has been associated much with spatial perception (bottom up process) as its informal definition of "feeling of being there" suggests. However, recent studies in presence have challenged this view and attempted to widen the concept to include psychological immersion, thus linking more high level elements (processed in a top down fashion) to presence such as story and plots, flow, attention and focus, identification with the characters, emotion, etc. In this paper, we experimentally studied the relationship between two content elements, each representing the two axis of the presence dichotomy, perceptual cues for spatial presence and sustained attention for (psychological) immersion. Our belief was that spatial perception or presence and a top down processed concept such as voluntary attention have only a very weak relationship, thus our experimental hypothesis was that sustained attention would positively affect spatial presence in a virtual environment with impoverished perceptual cues, but have no effect in an environment rich in them. In order to confirm the existence of the sustained attention in the experiment, fMRI of the subjects were taken and analyzed as well. The experimental results showed that that attention had no effect on spatial presence, even in the environment with impoverished spatial cues.

AB - Presence is one of the goals of many virtual reality systems. Historically, in the context of virtual reality, the concept of presence has been associated much with spatial perception (bottom up process) as its informal definition of "feeling of being there" suggests. However, recent studies in presence have challenged this view and attempted to widen the concept to include psychological immersion, thus linking more high level elements (processed in a top down fashion) to presence such as story and plots, flow, attention and focus, identification with the characters, emotion, etc. In this paper, we experimentally studied the relationship between two content elements, each representing the two axis of the presence dichotomy, perceptual cues for spatial presence and sustained attention for (psychological) immersion. Our belief was that spatial perception or presence and a top down processed concept such as voluntary attention have only a very weak relationship, thus our experimental hypothesis was that sustained attention would positively affect spatial presence in a virtual environment with impoverished perceptual cues, but have no effect in an environment rich in them. In order to confirm the existence of the sustained attention in the experiment, fMRI of the subjects were taken and analyzed as well. The experimental results showed that that attention had no effect on spatial presence, even in the environment with impoverished spatial cues.

KW - Attention

KW - FMRI

KW - Presence

KW - Virtual Reality

UR - http://www.scopus.com/inward/record.url?scp=21644460969&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=21644460969&partnerID=8YFLogxK

M3 - Conference contribution

AN - SCOPUS:21644460969

SP - 73

EP - 80

BT - Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

A2 - Lau, R.

A2 - Baciu, G.

ER -