TY - GEN
T1 - Occlusion based interaction methods for tangible augmented reality environments
AU - Lee, Gun A.
AU - Billinghurst, Mark
AU - Kim, Gerard Jounghyun
PY - 2004
Y1 - 2004
N2 - Traditional Tangible Augmented Reality (Tangible AR) interfaces combine a mixture of tangible user interface and augmented reality technology, complementing each other for novel interaction methods and real world anchored visualization. However, well known conventional one and two dimensional interaction methods such as pressing buttons, changing slider values, or menu selections are often quite difficult to apply to Tangible AR interfaces. In this paper we suggest a new approach, occlusion based interaction, in which visual occlusion of physical markers are used to provide intuitive two dimensional interaction in Tangible AR environments. We describe how to implement occlusion based interfaces for Tangible AR environments, give several examples of applications and describe results from informal user studies.
AB - Traditional Tangible Augmented Reality (Tangible AR) interfaces combine a mixture of tangible user interface and augmented reality technology, complementing each other for novel interaction methods and real world anchored visualization. However, well known conventional one and two dimensional interaction methods such as pressing buttons, changing slider values, or menu selections are often quite difficult to apply to Tangible AR interfaces. In this paper we suggest a new approach, occlusion based interaction, in which visual occlusion of physical markers are used to provide intuitive two dimensional interaction in Tangible AR environments. We describe how to implement occlusion based interfaces for Tangible AR environments, give several examples of applications and describe results from informal user studies.
KW - Computer human interaction
KW - Occlusion, augmented reality
KW - Tangible augmented reality
KW - User interface
UR - http://www.scopus.com/inward/record.url?scp=10044226138&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=10044226138&partnerID=8YFLogxK
U2 - 10.1145/1044588.1044680
DO - 10.1145/1044588.1044680
M3 - Conference contribution
AN - SCOPUS:10044226138
SN - 1581138849
SN - 9781581138849
T3 - Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
SP - 419
EP - 426
BT - Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
PB - Association for Computing Machinery (ACM)
T2 - Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
Y2 - 16 June 2004 through 18 June 2004
ER -