TY - GEN
T1 - Personality differences predict decision-making in an accident situation in virtual driving
AU - Ju, Uijong
AU - Kang, June
AU - Wallraven, Christian
N1 - Funding Information:
This research was supported by the Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Science, ICT & Future planning (NRF-2013R1A1A1011, NRF-2015S1A5A8018) and the Brain Korea 21plus program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education.
Publisher Copyright:
© 2016 IEEE.
PY - 2016/7/5
Y1 - 2016/7/5
N2 - Understanding how humans make decisions in challenging situations - such as trying to save peoples' lives even though this endangers one's own life - is crucial in optimizing rescue operations and dealing with natural disasters and other crises. The experimental study of these decisions, however, has often been done using text-based surveys, which is known to emphasize rational and reflective judgments. Here, we used virtual reality to investigate decision-making in a real-world context, in which a decision needs to be made intuitively under time pressure - for this we simulated an accident situation in an immersive virtual driving scenario. In the scenario, participants were told to race a course as fast as possible. After training, participants were confronted with the sudden appearance of pedestrians on the race course. We observed three different behaviors: group one ignored the pedestrians and/or hit the accelerator, group two hit the brake, and group three tried to steer the car to avoid pedestrians. We found that most Avoid-group participants had more real and virtual driving experience compared to the other two groups and they also felt more competent during the game as measured by subjective game experience questionnaires. Importantly, results from established personality questionnaires showed that participants who did not brake (therefore potentially harming the pedestrians) had significantly lower scores in perspective-taking and higher scores in psychopathy compared to participants who tried to avoid the accident situation. Our results demonstrate that personality differences to some degree are able to predict intuitive decision-making and that such processes can be studied in a controlled, immersive VR simulation.
AB - Understanding how humans make decisions in challenging situations - such as trying to save peoples' lives even though this endangers one's own life - is crucial in optimizing rescue operations and dealing with natural disasters and other crises. The experimental study of these decisions, however, has often been done using text-based surveys, which is known to emphasize rational and reflective judgments. Here, we used virtual reality to investigate decision-making in a real-world context, in which a decision needs to be made intuitively under time pressure - for this we simulated an accident situation in an immersive virtual driving scenario. In the scenario, participants were told to race a course as fast as possible. After training, participants were confronted with the sudden appearance of pedestrians on the race course. We observed three different behaviors: group one ignored the pedestrians and/or hit the accelerator, group two hit the brake, and group three tried to steer the car to avoid pedestrians. We found that most Avoid-group participants had more real and virtual driving experience compared to the other two groups and they also felt more competent during the game as measured by subjective game experience questionnaires. Importantly, results from established personality questionnaires showed that participants who did not brake (therefore potentially harming the pedestrians) had significantly lower scores in perspective-taking and higher scores in psychopathy compared to participants who tried to avoid the accident situation. Our results demonstrate that personality differences to some degree are able to predict intuitive decision-making and that such processes can be studied in a controlled, immersive VR simulation.
KW - Virtual reality
KW - decision-making
KW - driving Simulation
KW - moral judgments
KW - personality differences
UR - http://www.scopus.com/inward/record.url?scp=84979780173&partnerID=8YFLogxK
U2 - 10.1109/VR.2016.7504690
DO - 10.1109/VR.2016.7504690
M3 - Conference contribution
AN - SCOPUS:84979780173
T3 - Proceedings - IEEE Virtual Reality
SP - 77
EP - 82
BT - 2016 IEEE Virtual Reality Conference, VR 2016 - Proceedings
A2 - Interrante, Victoria
A2 - Hollerer, Tobias
A2 - Suma, Evan
A2 - Lecuyer, Anatole
PB - IEEE Computer Society
T2 - 18th IEEE Virtual Reality Conference, VR 2016
Y2 - 19 March 2016 through 23 March 2016
ER -