Point-Cloud Rendering for Video See-Through Augmented Reality

Jinwoo Choi, Jung Hyun Han

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In the context of the video see-through augmented reality, the real-world scene captured by the camera should be rendered suitably for stereoscopic display. This paper proposes a real-time rendering method for stereoscopic images using a commodity RGBD camera. It casts a ray toward each pixel and the 3D points close to the ray are interpolated. This method successfully fills the holes in the stereoscopic images.

Original languageEnglish
Title of host publicationVirtual Reality and Augmented Reality - 16th EuroVR International Conference, EuroVR 2019, Proceedings
EditorsPatrick Bourdot, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann, Gabriel Zachmann
PublisherSpringer
Pages320-323
Number of pages4
ISBN (Print)9783030319076
DOIs
Publication statusPublished - 2019 Jan 1
Event16th International Conference on Virtual Reality and Augmented Reality, EuroVR 2019 - Tallinn, Estonia
Duration: 2019 Oct 232019 Oct 25

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11883 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference16th International Conference on Virtual Reality and Augmented Reality, EuroVR 2019
CountryEstonia
CityTallinn
Period19/10/2319/10/25

Fingerprint

Augmented reality
Augmented Reality
Point Cloud
Rendering
Half line
Camera
Cameras
Stereoscopic Display
Pixel
Pixels
Display devices
Real-time
Rendering (computer graphics)
Context

Keywords

  • Augmented reality
  • Depth image
  • Hole filling
  • Video see-through

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Choi, J., & Han, J. H. (2019). Point-Cloud Rendering for Video See-Through Augmented Reality. In P. Bourdot, V. Interrante, L. Nedel, N. Magnenat-Thalmann, & G. Zachmann (Eds.), Virtual Reality and Augmented Reality - 16th EuroVR International Conference, EuroVR 2019, Proceedings (pp. 320-323). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11883 LNCS). Springer. https://doi.org/10.1007/978-3-030-31908-3_22

Point-Cloud Rendering for Video See-Through Augmented Reality. / Choi, Jinwoo; Han, Jung Hyun.

Virtual Reality and Augmented Reality - 16th EuroVR International Conference, EuroVR 2019, Proceedings. ed. / Patrick Bourdot; Victoria Interrante; Luciana Nedel; Nadia Magnenat-Thalmann; Gabriel Zachmann. Springer, 2019. p. 320-323 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11883 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Choi, J & Han, JH 2019, Point-Cloud Rendering for Video See-Through Augmented Reality. in P Bourdot, V Interrante, L Nedel, N Magnenat-Thalmann & G Zachmann (eds), Virtual Reality and Augmented Reality - 16th EuroVR International Conference, EuroVR 2019, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 11883 LNCS, Springer, pp. 320-323, 16th International Conference on Virtual Reality and Augmented Reality, EuroVR 2019, Tallinn, Estonia, 19/10/23. https://doi.org/10.1007/978-3-030-31908-3_22
Choi J, Han JH. Point-Cloud Rendering for Video See-Through Augmented Reality. In Bourdot P, Interrante V, Nedel L, Magnenat-Thalmann N, Zachmann G, editors, Virtual Reality and Augmented Reality - 16th EuroVR International Conference, EuroVR 2019, Proceedings. Springer. 2019. p. 320-323. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-030-31908-3_22
Choi, Jinwoo ; Han, Jung Hyun. / Point-Cloud Rendering for Video See-Through Augmented Reality. Virtual Reality and Augmented Reality - 16th EuroVR International Conference, EuroVR 2019, Proceedings. editor / Patrick Bourdot ; Victoria Interrante ; Luciana Nedel ; Nadia Magnenat-Thalmann ; Gabriel Zachmann. Springer, 2019. pp. 320-323 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
@inproceedings{07be443d76214bd1b75184d576bf3c25,
title = "Point-Cloud Rendering for Video See-Through Augmented Reality",
abstract = "In the context of the video see-through augmented reality, the real-world scene captured by the camera should be rendered suitably for stereoscopic display. This paper proposes a real-time rendering method for stereoscopic images using a commodity RGBD camera. It casts a ray toward each pixel and the 3D points close to the ray are interpolated. This method successfully fills the holes in the stereoscopic images.",
keywords = "Augmented reality, Depth image, Hole filling, Video see-through",
author = "Jinwoo Choi and Han, {Jung Hyun}",
year = "2019",
month = "1",
day = "1",
doi = "10.1007/978-3-030-31908-3_22",
language = "English",
isbn = "9783030319076",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "320--323",
editor = "Patrick Bourdot and Victoria Interrante and Luciana Nedel and Nadia Magnenat-Thalmann and Gabriel Zachmann",
booktitle = "Virtual Reality and Augmented Reality - 16th EuroVR International Conference, EuroVR 2019, Proceedings",

}

TY - GEN

T1 - Point-Cloud Rendering for Video See-Through Augmented Reality

AU - Choi, Jinwoo

AU - Han, Jung Hyun

PY - 2019/1/1

Y1 - 2019/1/1

N2 - In the context of the video see-through augmented reality, the real-world scene captured by the camera should be rendered suitably for stereoscopic display. This paper proposes a real-time rendering method for stereoscopic images using a commodity RGBD camera. It casts a ray toward each pixel and the 3D points close to the ray are interpolated. This method successfully fills the holes in the stereoscopic images.

AB - In the context of the video see-through augmented reality, the real-world scene captured by the camera should be rendered suitably for stereoscopic display. This paper proposes a real-time rendering method for stereoscopic images using a commodity RGBD camera. It casts a ray toward each pixel and the 3D points close to the ray are interpolated. This method successfully fills the holes in the stereoscopic images.

KW - Augmented reality

KW - Depth image

KW - Hole filling

KW - Video see-through

UR - http://www.scopus.com/inward/record.url?scp=85075680829&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85075680829&partnerID=8YFLogxK

U2 - 10.1007/978-3-030-31908-3_22

DO - 10.1007/978-3-030-31908-3_22

M3 - Conference contribution

AN - SCOPUS:85075680829

SN - 9783030319076

T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SP - 320

EP - 323

BT - Virtual Reality and Augmented Reality - 16th EuroVR International Conference, EuroVR 2019, Proceedings

A2 - Bourdot, Patrick

A2 - Interrante, Victoria

A2 - Nedel, Luciana

A2 - Magnenat-Thalmann, Nadia

A2 - Zachmann, Gabriel

PB - Springer

ER -