Presence and immersion of “easy” mobile VR with open flip-on lenses

Youngwon Ryan Kim, Jeonghyun Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Mobile virtual reality (M-VR) uses an inexpensive and light headset into which the smartphone is inserted to conveniently experience immersive contents. Even so the headset is bulky and difficult to carry around, and makes the smartphone inaccessible. Recently, an alternative form of M-VR has appeared in the market in which the magnifying lenses are simply clipped on the smartphone (dubbed “EasyVR”). Despite being open and the user'speripheral view not shut from the outside world, it still gives a good level of immersion with a wide magnified field of view. EasyVR has the added advantages of quick switch between with the regular smartphone usage mode and access to the touch screen for the seamless interaction. In this paper, we examine and compare the level of presence and immersion as provided by three different display configurations of M-VR: (1) EasyVR, (2) the usual headset which completely isolates the user from the outer-world with the vignetted view (ClosedVR), and (3) completely open hand-held smartphone view (OpenVR). We also control the environment condition, static or dynamic, as seen and perceived through the peripheral view and possibly having an effect on the level of presence and immersion in the respective display configuration. Our findings first show the easily expected, namely, both ClosedVR and EasyVR clearly exhibiting a much higher level of presence and immersion than OpenVR. The results also show that even though there is a substantial extent within the peripheral view showing the outer environment, the level of presence and immersion of EasyVR is nearly comparable to that of ClosedVR. Only when the environment was dynamic (as visible in the peripheral view ends), EasyVR showed a lower level of presence and immersion than ClosedVR, but still significantly higher than OpenVR. Therefore, EasyVR is a very attractive alternative to the usual ClosedVR, especially as a “use-anywhere” VR considering its clearly improved convenience and sufficient level of immersion beyond just for casual purposes.

Original languageEnglish
Title of host publicationProceedings - VRST 2017
Subtitle of host publication23rd ACM Conference on Virtual Reality Software and Technology
PublisherAssociation for Computing Machinery
VolumePart F131944
ISBN (Electronic)9781450355483
DOIs
Publication statusPublished - 2017 Nov 8
Event23rd ACM Conference on Virtual Reality Software and Technology, VRST 2017 - Gothenburg, Sweden
Duration: 2017 Nov 82017 Nov 10

Other

Other23rd ACM Conference on Virtual Reality Software and Technology, VRST 2017
CountrySweden
CityGothenburg
Period17/11/817/11/10

Fingerprint

Smartphones
Lenses
Virtual reality
Display devices
Touch screens
Switches

Keywords

  • Distraction
  • Immersion
  • Mobile virtual reality
  • Open/closed VR display
  • Presence

ASJC Scopus subject areas

  • Software

Cite this

Kim, Y. R., & Kim, J. (2017). Presence and immersion of “easy” mobile VR with open flip-on lenses. In Proceedings - VRST 2017: 23rd ACM Conference on Virtual Reality Software and Technology (Vol. Part F131944). [a38] Association for Computing Machinery. https://doi.org/10.1145/3139131.3139147

Presence and immersion of “easy” mobile VR with open flip-on lenses. / Kim, Youngwon Ryan; Kim, Jeonghyun.

Proceedings - VRST 2017: 23rd ACM Conference on Virtual Reality Software and Technology. Vol. Part F131944 Association for Computing Machinery, 2017. a38.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kim, YR & Kim, J 2017, Presence and immersion of “easy” mobile VR with open flip-on lenses. in Proceedings - VRST 2017: 23rd ACM Conference on Virtual Reality Software and Technology. vol. Part F131944, a38, Association for Computing Machinery, 23rd ACM Conference on Virtual Reality Software and Technology, VRST 2017, Gothenburg, Sweden, 17/11/8. https://doi.org/10.1145/3139131.3139147
Kim YR, Kim J. Presence and immersion of “easy” mobile VR with open flip-on lenses. In Proceedings - VRST 2017: 23rd ACM Conference on Virtual Reality Software and Technology. Vol. Part F131944. Association for Computing Machinery. 2017. a38 https://doi.org/10.1145/3139131.3139147
Kim, Youngwon Ryan ; Kim, Jeonghyun. / Presence and immersion of “easy” mobile VR with open flip-on lenses. Proceedings - VRST 2017: 23rd ACM Conference on Virtual Reality Software and Technology. Vol. Part F131944 Association for Computing Machinery, 2017.
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