TY - GEN
T1 - Programming practice and digital textbook on smartphone
AU - Chung, Kwang Sik
AU - Byun, Hye Won
AU - Yu, Heonchang
N1 - Funding Information:
This work was supported by 2015 Korea National Open University Research Fund.
Publisher Copyright:
© Springer Science+Business Media Singapore 2016.
PY - 2016
Y1 - 2016
N2 - As information technology service matures to an even higher level and as sensor technology becomes embedded on person’s life, the needs to support and satisfy instant personal learning activity on own life without the limitation of time, space, and additional complement have become a vital point to everyday lives. Especially smartphone users are increased in a short-term lesson and exercise, and instant and short learning contents on mobile learning model. And programing subjects for distance learning are limitedly supported, since virtual practice environment is not appropriate for tutoring service. Programming practices lesson has frequent program errors and needs error correction by oneself or by a tutor. But on distance learning, it is almost impossible for a learner to be guided or correct lesson from a tutor. In this paper, well-formed programming practice scenarios, by that a learner could follow and learn program practice lesson, are supported and delivered by small-bite size learning contents. For well-formed programming practice scenarios, small bite learning contents are 10–15 min length and consists of lecture video, synchronized lecture slides video with lecture video, digital textbook, sample program execution drills, and modifiable program execution drills. Programming Exercise, a mobile learning app, provides learners with interactions between the learners and the contents by program practice.
AB - As information technology service matures to an even higher level and as sensor technology becomes embedded on person’s life, the needs to support and satisfy instant personal learning activity on own life without the limitation of time, space, and additional complement have become a vital point to everyday lives. Especially smartphone users are increased in a short-term lesson and exercise, and instant and short learning contents on mobile learning model. And programing subjects for distance learning are limitedly supported, since virtual practice environment is not appropriate for tutoring service. Programming practices lesson has frequent program errors and needs error correction by oneself or by a tutor. But on distance learning, it is almost impossible for a learner to be guided or correct lesson from a tutor. In this paper, well-formed programming practice scenarios, by that a learner could follow and learn program practice lesson, are supported and delivered by small-bite size learning contents. For well-formed programming practice scenarios, small bite learning contents are 10–15 min length and consists of lecture video, synchronized lecture slides video with lecture video, digital textbook, sample program execution drills, and modifiable program execution drills. Programming Exercise, a mobile learning app, provides learners with interactions between the learners and the contents by program practice.
KW - Smart learning
KW - Smart phone
KW - Virtual laboratory
KW - Virtual programming practice
UR - http://www.scopus.com/inward/record.url?scp=84987941963&partnerID=8YFLogxK
U2 - 10.1007/978-981-10-1536-6_28
DO - 10.1007/978-981-10-1536-6_28
M3 - Conference contribution
AN - SCOPUS:84987941963
SN - 9789811015359
T3 - Lecture Notes in Electrical Engineering
SP - 209
EP - 214
BT - Advanced Multimedia and Ubiquitous Engineering - FutureTech and MUE
A2 - Park, James J.
A2 - Jin, Hai
A2 - Jeong, Young-Sik
A2 - Khan, Muhammad Khurram
PB - Springer Verlag
T2 - 11th International Conference on Future Information Technology, FutureTech 2016
Y2 - 20 April 2016 through 22 April 2016
ER -