TY - GEN
T1 - Psychophysical investigation of facial expressions using computer animated faces
AU - Griesser, Rita T.
AU - Cunningham, Douglas W.
AU - Wallraven, Christian
AU - Bulthoff, Heinrich
PY - 2007
Y1 - 2007
N2 - The human face is capable of producing a large variety of facial expressions that supply important information for communication. As was shown in previous studies using unmanipulated video sequences, movements of single regions like mouth, eyes, and eyebrows as well as rigid head motion play a decisive role in the recognition of conversational facial expressions. Here, flexible but at the same time realistic computer animated faces were used to investigate the spatiotemporal coaction of facial movements systematically. For three psychophysical experiments, spatiotemporal properties were manipulated in a highly controlled manner. First, single regions (mouth, eyes, and eyebrows) of a computer animated face performing seven basic facial expressions were selected. These single regions, as well as combinations of these regions, were animated for each of the seven chosen facial expressions. Participants were then asked to recognize these animated expressions in the experiments. The findings show that the animated avatar in general is a useful tool for the investigation of facial expressions, although improvements have to be made to reach a higher recognition accuracy of certain expressions. Furthermore, the results shed light on the importance and interplay of individual facial regions for recognition. With this knowledge the perceptual quality of computer animations can be improved in order to reach a higher level of realism and effectiveness.
AB - The human face is capable of producing a large variety of facial expressions that supply important information for communication. As was shown in previous studies using unmanipulated video sequences, movements of single regions like mouth, eyes, and eyebrows as well as rigid head motion play a decisive role in the recognition of conversational facial expressions. Here, flexible but at the same time realistic computer animated faces were used to investigate the spatiotemporal coaction of facial movements systematically. For three psychophysical experiments, spatiotemporal properties were manipulated in a highly controlled manner. First, single regions (mouth, eyes, and eyebrows) of a computer animated face performing seven basic facial expressions were selected. These single regions, as well as combinations of these regions, were animated for each of the seven chosen facial expressions. Participants were then asked to recognize these animated expressions in the experiments. The findings show that the animated avatar in general is a useful tool for the investigation of facial expressions, although improvements have to be made to reach a higher recognition accuracy of certain expressions. Furthermore, the results shed light on the importance and interplay of individual facial regions for recognition. With this knowledge the perceptual quality of computer animations can be improved in order to reach a higher level of realism and effectiveness.
KW - 3D-scanning
KW - Face recognition
KW - Facial animation
KW - Facial expressions
KW - Perceptual graphics
KW - Psychophysics
UR - http://www.scopus.com/inward/record.url?scp=36849084736&partnerID=8YFLogxK
U2 - 10.1145/1272582.1272585
DO - 10.1145/1272582.1272585
M3 - Conference contribution
AN - SCOPUS:36849084736
SN - 159593670X
SN - 9781595936707
T3 - ACM International Conference Proceeding Series
SP - 11-18+154
BT - Proceedings - APGV 2007
T2 - APGV 2007: 4th Symposium on Applied Perception in Graphics and Visualization
Y2 - 25 May 2007 through 27 May 2007
ER -