Real time motion tracking system for interactive entertainment applications

Namgyu Kim, Jaeyong Chung, Jeonghyun Kim, Chan Mo Park

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

"Looking human through a camera" is a potentially powerful technique to facilitate human-computer interaction. Many 2D/3D visual human tracking techniques have been introduced in area of computer vision, and applied to smart surveillance, motion analysis, interactive computer graphics and virtual reality applications. For applications emphasizing real time interactivity, the visual tracking techniques need to be fast, robust, and preferably run on an inexpensive hardware system. In this paper, we present a relatively inexpensive (e.g. run on a high-end PC) but reasonably robust real time motion-tracking system based on a simple 2D color object segmentation and recognition algorithm. Users grasp color objects for achieving more exact tracking performance on their hands and make predefined motion gestures continuously. Through object segmentation processing based on color information, 2D positions of the objects are computed. And then, a motion gesture corresponding on these 2D position trajectories is found by a simple correlation-based matching algorithm. Also, we demonstrate this system by applying it to a popular interactive entertainment (e.g. TETRIS).

Original languageEnglish
Title of host publicationProceedings of Asian Simulation Conference; System Simulation and Scientific Computing (Shanghai)
EditorsC. Zongij, F. Minrui, H. Guosen, P. Xiaoyuan, X. Guangleng
Pages604-608
Number of pages5
Volume2
Publication statusPublished - 2002 Dec 1
Externally publishedYes
EventProceedings AESF/EPA Conference for Environmental Excellence - Orlando, FL, United States
Duration: 2000 Jan 172000 Jan 19

Other

OtherProceedings AESF/EPA Conference for Environmental Excellence
CountryUnited States
CityOrlando, FL
Period00/1/1700/1/19

Fingerprint

Motion Tracking
Tracking System
Color
Gesture
Interactive computer graphics
Segmentation
Human computer interaction
Visual Tracking
Virtual reality
Computer vision
Motion Analysis
Interactivity
Motion
Recognition Algorithm
Matching Algorithm
Computer graphics
Virtual Reality
Cameras
Trajectories
Computer Vision

ASJC Scopus subject areas

  • Modelling and Simulation

Cite this

Kim, N., Chung, J., Kim, J., & Park, C. M. (2002). Real time motion tracking system for interactive entertainment applications. In C. Zongij, F. Minrui, H. Guosen, P. Xiaoyuan, & X. Guangleng (Eds.), Proceedings of Asian Simulation Conference; System Simulation and Scientific Computing (Shanghai) (Vol. 2, pp. 604-608)

Real time motion tracking system for interactive entertainment applications. / Kim, Namgyu; Chung, Jaeyong; Kim, Jeonghyun; Park, Chan Mo.

Proceedings of Asian Simulation Conference; System Simulation and Scientific Computing (Shanghai). ed. / C. Zongij; F. Minrui; H. Guosen; P. Xiaoyuan; X. Guangleng. Vol. 2 2002. p. 604-608.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kim, N, Chung, J, Kim, J & Park, CM 2002, Real time motion tracking system for interactive entertainment applications. in C Zongij, F Minrui, H Guosen, P Xiaoyuan & X Guangleng (eds), Proceedings of Asian Simulation Conference; System Simulation and Scientific Computing (Shanghai). vol. 2, pp. 604-608, Proceedings AESF/EPA Conference for Environmental Excellence, Orlando, FL, United States, 00/1/17.
Kim N, Chung J, Kim J, Park CM. Real time motion tracking system for interactive entertainment applications. In Zongij C, Minrui F, Guosen H, Xiaoyuan P, Guangleng X, editors, Proceedings of Asian Simulation Conference; System Simulation and Scientific Computing (Shanghai). Vol. 2. 2002. p. 604-608
Kim, Namgyu ; Chung, Jaeyong ; Kim, Jeonghyun ; Park, Chan Mo. / Real time motion tracking system for interactive entertainment applications. Proceedings of Asian Simulation Conference; System Simulation and Scientific Computing (Shanghai). editor / C. Zongij ; F. Minrui ; H. Guosen ; P. Xiaoyuan ; X. Guangleng. Vol. 2 2002. pp. 604-608
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