Real time motion tracking system for interactive entertainment applications

Namgyu Kim, Jaeyong Chung, Gerard Jounghyung Kim, Chan Mo Park

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

"Looking human through a camera" is a potentially powerful technique to facilitate human-computer interaction. Many 2D/3D visual human tracking techniques have been introduced in area of computer vision, and applied to smart surveillance, motion analysis, interactive computer graphics and virtual reality applications. For applications emphasizing real time interactivity, the visual tracking techniques need to be fast, robust, and preferably run on an inexpensive hardware system. In this paper, we present a relatively inexpensive (e.g. run on a high-end PC) but reasonably robust real time motion-tracking system based on a simple 2D color object segmentation and recognition algorithm. Users grasp color objects for achieving more exact tracking performance on their hands and make predefined motion gestures continuously. Through object segmentation processing based on color information, 2D positions of the objects are computed. And then, a motion gesture corresponding on these 2D position trajectories is found by a simple correlation-based matching algorithm. Also, we demonstrate this system by applying it to a popular interactive entertainment (e.g. TETRIS).

Original languageEnglish
Title of host publicationProceedings of Asian Simulation Conference; System Simulation and Scientific Computing (Shanghai)
EditorsC. Zongij, F. Minrui, H. Guosen, P. Xiaoyuan, X. Guangleng
Pages604-608
Number of pages5
Publication statusPublished - 2002
EventProceedings AESF/EPA Conference for Environmental Excellence - Orlando, FL, United States
Duration: 2000 Jan 172000 Jan 19

Publication series

NameProceedings of Asian Simulation Conference; System Simulation and Scientific Computing (Shanghai)
Volume2

Other

OtherProceedings AESF/EPA Conference for Environmental Excellence
CountryUnited States
CityOrlando, FL
Period00/1/1700/1/19

ASJC Scopus subject areas

  • Modelling and Simulation

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  • Cite this

    Kim, N., Chung, J., Kim, G. J., & Park, C. M. (2002). Real time motion tracking system for interactive entertainment applications. In C. Zongij, F. Minrui, H. Guosen, P. Xiaoyuan, & X. Guangleng (Eds.), Proceedings of Asian Simulation Conference; System Simulation and Scientific Computing (Shanghai) (pp. 604-608). (Proceedings of Asian Simulation Conference; System Simulation and Scientific Computing (Shanghai); Vol. 2).