Rise and fall of online game groups: Common findings on two different games

Ah Reum Kang, Jina Lee, Juyong Park, Huy Kang Kim

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    4 Citations (Scopus)

    Abstract

    Among many types of online games, Massively Multiplayer Online Role Playing Games (MMORPGs) provide players with the most realistic gaming experience inspired by the real, offline world. In particular, much stress is put upon socializing and collaboration with others as a condition for one's success, just as in real life. An advantage of studying MMORPGs is that since all actions are recorded, we can observe phenomena that are hard to observe in real life. For instance, we could observe how the allimportant collaboration between people come into being, evolve, and eventually die out from the data to gain valuable insights to the group dynamics. In this paper, we analyzed the successes and failures of the online game groups in two different MMORPG, ArcheAge of XLGames, Inc. and Aion of NCsoft, Inc.. We find that there exist factors that influence the dynamics of group growth common to the games regardless of the games' maturity.

    Original languageEnglish
    Title of host publicationWWW 2015 Companion - Proceedings of the 24th International Conference on World Wide Web
    PublisherAssociation for Computing Machinery, Inc
    Pages1079-1084
    Number of pages6
    ISBN (Print)9781450334730
    DOIs
    Publication statusPublished - 2015 May 18
    Event24th International Conference on World Wide Web, WWW 2015 - Florence, Italy
    Duration: 2015 May 182015 May 22

    Other

    Other24th International Conference on World Wide Web, WWW 2015
    Country/TerritoryItaly
    CityFlorence
    Period15/5/1815/5/22

    Keywords

    • Group dynamics
    • Massively Multiplayer Online Role Playing Game (MMORPG)
    • Online game community

    ASJC Scopus subject areas

    • Computer Networks and Communications
    • Software

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