Rise and fall of online game groups: Common findings on two different games

Ah Reum Kang, Jina Lee, Juyong Park, Huy Kang Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Among many types of online games, Massively Multiplayer Online Role Playing Games (MMORPGs) provide players with the most realistic gaming experience inspired by the real, offline world. In particular, much stress is put upon socializing and collaboration with others as a condition for one's success, just as in real life. An advantage of studying MMORPGs is that since all actions are recorded, we can observe phenomena that are hard to observe in real life. For instance, we could observe how the allimportant collaboration between people come into being, evolve, and eventually die out from the data to gain valuable insights to the group dynamics. In this paper, we analyzed the successes and failures of the online game groups in two different MMORPG, ArcheAge of XLGames, Inc. and Aion of NCsoft, Inc.. We find that there exist factors that influence the dynamics of group growth common to the games regardless of the games' maturity.

Original languageEnglish
Title of host publicationWWW 2015 Companion - Proceedings of the 24th International Conference on World Wide Web
PublisherAssociation for Computing Machinery, Inc
Pages1079-1084
Number of pages6
ISBN (Print)9781450334730
DOIs
Publication statusPublished - 2015 May 18
Event24th International Conference on World Wide Web, WWW 2015 - Florence, Italy
Duration: 2015 May 182015 May 22

Other

Other24th International Conference on World Wide Web, WWW 2015
CountryItaly
CityFlorence
Period15/5/1815/5/22

Keywords

  • Group dynamics
  • Massively Multiplayer Online Role Playing Game (MMORPG)
  • Online game community

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Software

Cite this

Kang, A. R., Lee, J., Park, J., & Kim, H. K. (2015). Rise and fall of online game groups: Common findings on two different games. In WWW 2015 Companion - Proceedings of the 24th International Conference on World Wide Web (pp. 1079-1084). Association for Computing Machinery, Inc. https://doi.org/10.1145/2740908.2744714

Rise and fall of online game groups : Common findings on two different games. / Kang, Ah Reum; Lee, Jina; Park, Juyong; Kim, Huy Kang.

WWW 2015 Companion - Proceedings of the 24th International Conference on World Wide Web. Association for Computing Machinery, Inc, 2015. p. 1079-1084.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kang, AR, Lee, J, Park, J & Kim, HK 2015, Rise and fall of online game groups: Common findings on two different games. in WWW 2015 Companion - Proceedings of the 24th International Conference on World Wide Web. Association for Computing Machinery, Inc, pp. 1079-1084, 24th International Conference on World Wide Web, WWW 2015, Florence, Italy, 15/5/18. https://doi.org/10.1145/2740908.2744714
Kang AR, Lee J, Park J, Kim HK. Rise and fall of online game groups: Common findings on two different games. In WWW 2015 Companion - Proceedings of the 24th International Conference on World Wide Web. Association for Computing Machinery, Inc. 2015. p. 1079-1084 https://doi.org/10.1145/2740908.2744714
Kang, Ah Reum ; Lee, Jina ; Park, Juyong ; Kim, Huy Kang. / Rise and fall of online game groups : Common findings on two different games. WWW 2015 Companion - Proceedings of the 24th International Conference on World Wide Web. Association for Computing Machinery, Inc, 2015. pp. 1079-1084
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