Simulation of thin liquid jets with threads

Seungho Baek, Junghyun Han

Research output: Contribution to journalArticle

Abstract

In a thin liquid jet from faucet, shower, fountain, etc., the initially smooth jet surface is gradually perturbed with time to eventually produce droplets. This paper proposes to model such a liquid jet with a thread. It is defined as a series of nodes and an edge connecting a pair of nodes is filled with volume particles. The jet's large-scale behavior is simulated by moving a relatively small number of nodes whereas the small-scale detail is described using the volume particles. The proposed method is capable of handling a large number of jets and describing the special effects, such as liquid chain and fishbone, produced by impinging jets. Furthermore, the proposed method can be neatly integrated into existing fluid simulation systems at a small cost.

Original languageEnglish
Article numbere1768
JournalComputer Animation and Virtual Worlds
Volume28
Issue number3-4
DOIs
Publication statusPublished - 2017 May 1

Fingerprint

Liquids
Special effects
Fountains
Fluids
Costs

Keywords

  • fluid simulation
  • liquid jets
  • thin features

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design

Cite this

Simulation of thin liquid jets with threads. / Baek, Seungho; Han, Junghyun.

In: Computer Animation and Virtual Worlds, Vol. 28, No. 3-4, e1768, 01.05.2017.

Research output: Contribution to journalArticle

@article{9c77a9fe7a994ed68755b19fe69ebac1,
title = "Simulation of thin liquid jets with threads",
abstract = "In a thin liquid jet from faucet, shower, fountain, etc., the initially smooth jet surface is gradually perturbed with time to eventually produce droplets. This paper proposes to model such a liquid jet with a thread. It is defined as a series of nodes and an edge connecting a pair of nodes is filled with volume particles. The jet's large-scale behavior is simulated by moving a relatively small number of nodes whereas the small-scale detail is described using the volume particles. The proposed method is capable of handling a large number of jets and describing the special effects, such as liquid chain and fishbone, produced by impinging jets. Furthermore, the proposed method can be neatly integrated into existing fluid simulation systems at a small cost.",
keywords = "fluid simulation, liquid jets, thin features",
author = "Seungho Baek and Junghyun Han",
year = "2017",
month = "5",
day = "1",
doi = "10.1002/cav.1768",
language = "English",
volume = "28",
journal = "Computer Animation and Virtual Worlds",
issn = "1546-4261",
publisher = "John Wiley and Sons Ltd",
number = "3-4",

}

TY - JOUR

T1 - Simulation of thin liquid jets with threads

AU - Baek, Seungho

AU - Han, Junghyun

PY - 2017/5/1

Y1 - 2017/5/1

N2 - In a thin liquid jet from faucet, shower, fountain, etc., the initially smooth jet surface is gradually perturbed with time to eventually produce droplets. This paper proposes to model such a liquid jet with a thread. It is defined as a series of nodes and an edge connecting a pair of nodes is filled with volume particles. The jet's large-scale behavior is simulated by moving a relatively small number of nodes whereas the small-scale detail is described using the volume particles. The proposed method is capable of handling a large number of jets and describing the special effects, such as liquid chain and fishbone, produced by impinging jets. Furthermore, the proposed method can be neatly integrated into existing fluid simulation systems at a small cost.

AB - In a thin liquid jet from faucet, shower, fountain, etc., the initially smooth jet surface is gradually perturbed with time to eventually produce droplets. This paper proposes to model such a liquid jet with a thread. It is defined as a series of nodes and an edge connecting a pair of nodes is filled with volume particles. The jet's large-scale behavior is simulated by moving a relatively small number of nodes whereas the small-scale detail is described using the volume particles. The proposed method is capable of handling a large number of jets and describing the special effects, such as liquid chain and fishbone, produced by impinging jets. Furthermore, the proposed method can be neatly integrated into existing fluid simulation systems at a small cost.

KW - fluid simulation

KW - liquid jets

KW - thin features

UR - http://www.scopus.com/inward/record.url?scp=85019031501&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85019031501&partnerID=8YFLogxK

U2 - 10.1002/cav.1768

DO - 10.1002/cav.1768

M3 - Article

AN - SCOPUS:85019031501

VL - 28

JO - Computer Animation and Virtual Worlds

JF - Computer Animation and Virtual Worlds

SN - 1546-4261

IS - 3-4

M1 - e1768

ER -