Software engineering issues for ubiquitous entertainment service

Hoh In, Dong Hyun Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The following software engineering issues are identified based on our experience of implementing ubiquitous entertainment service: heterogeneous development platforms, application interoperability, and debugging and verification.

Original languageEnglish
Title of host publication17th International Conference on Software Engineering and Knowledge Engineering, SEKE 2005
Publication statusPublished - 2005 Dec 1
Event17th International Conference on Software Engineering and Knowledge Engineering, SEKE 2005 - Taipei, Taiwan, Province of China
Duration: 2005 Jul 142005 Jul 16

Other

Other17th International Conference on Software Engineering and Knowledge Engineering, SEKE 2005
CountryTaiwan, Province of China
CityTaipei
Period05/7/1405/7/16

Fingerprint

Interoperability
Software engineering

ASJC Scopus subject areas

  • Software

Cite this

In, H., & Lee, D. H. (2005). Software engineering issues for ubiquitous entertainment service. In 17th International Conference on Software Engineering and Knowledge Engineering, SEKE 2005

Software engineering issues for ubiquitous entertainment service. / In, Hoh; Lee, Dong Hyun.

17th International Conference on Software Engineering and Knowledge Engineering, SEKE 2005. 2005.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

In, H & Lee, DH 2005, Software engineering issues for ubiquitous entertainment service. in 17th International Conference on Software Engineering and Knowledge Engineering, SEKE 2005. 17th International Conference on Software Engineering and Knowledge Engineering, SEKE 2005, Taipei, Taiwan, Province of China, 05/7/14.
In H, Lee DH. Software engineering issues for ubiquitous entertainment service. In 17th International Conference on Software Engineering and Knowledge Engineering, SEKE 2005. 2005
In, Hoh ; Lee, Dong Hyun. / Software engineering issues for ubiquitous entertainment service. 17th International Conference on Software Engineering and Knowledge Engineering, SEKE 2005. 2005.
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