SSVEP-based BCI for manipulating three-dimensional contents and devices

Sungchul Mun, Sungjin Cho, Mincheol Whang, Byeong Kwon Ju, Min Chul Park

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Brain Computer Interface (BCI) studies have been done to help people manipulate electronic devices in a 2D space but less has been done for a vigorous 3D environment. The purpose of this study was to investigate the possibility of applying Steady State Visual Evoked Potentials (SSVEPs) to a 3D LCD display. Eight subjects (4 females) ranging in age between 20 to 26 years old participated in the experiment. They performed simple navigation tasks on a simple 2D space and virtual environment with/without 3D flickers generated by a Flim-Type Patterned Retarder (FPR). The experiments were conducted in a counterbalanced order. The results showed that 3D stimuli enhanced BCI performance, but no significant effects were found due to the small number of subjects. Visual fatigue that might be evoked by 3D stimuli was negligible in this study. The proposed SSVEP BCI combined with 3D flickers can allow people to control home appliances and other equipment such as wheelchairs, prosthetics, and orthotics without encountering dangerous situations that may happen when using BCIs in real world. 3D stimuli-based SSVEP BCI would motivate people to use 3D displays and vitalize the 3D related industry due to its entertainment value and high performance.

Original languageEnglish
Title of host publicationProceedings of SPIE - The International Society for Optical Engineering
Volume8384
DOIs
Publication statusPublished - 2012 Aug 1
EventThree-Dimensional Imaging, Visualization, and Display 2012 - Baltimore, MD, United States
Duration: 2012 Apr 242012 Apr 25

Other

OtherThree-Dimensional Imaging, Visualization, and Display 2012
CountryUnited States
CityBaltimore, MD
Period12/4/2412/4/25

Fingerprint

Brain computer interface
Bioelectric potentials
brain
stimuli
Three-dimensional
flicker
wheelchairs
Display devices
Orthotics
3D Display
retarders
Domestic appliances
Wheelchairs
aerospace environments
Prosthetics
Virtual Environments
navigation
Liquid crystal displays
Fatigue
Virtual reality

Keywords

  • 3D
  • BCI
  • Motivation
  • Performance
  • SSVEP
  • Virtual Environment

ASJC Scopus subject areas

  • Applied Mathematics
  • Computer Science Applications
  • Electrical and Electronic Engineering
  • Electronic, Optical and Magnetic Materials
  • Condensed Matter Physics

Cite this

Mun, S., Cho, S., Whang, M., Ju, B. K., & Park, M. C. (2012). SSVEP-based BCI for manipulating three-dimensional contents and devices. In Proceedings of SPIE - The International Society for Optical Engineering (Vol. 8384). [83840T] https://doi.org/10.1117/12.921445

SSVEP-based BCI for manipulating three-dimensional contents and devices. / Mun, Sungchul; Cho, Sungjin; Whang, Mincheol; Ju, Byeong Kwon; Park, Min Chul.

Proceedings of SPIE - The International Society for Optical Engineering. Vol. 8384 2012. 83840T.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Mun, S, Cho, S, Whang, M, Ju, BK & Park, MC 2012, SSVEP-based BCI for manipulating three-dimensional contents and devices. in Proceedings of SPIE - The International Society for Optical Engineering. vol. 8384, 83840T, Three-Dimensional Imaging, Visualization, and Display 2012, Baltimore, MD, United States, 12/4/24. https://doi.org/10.1117/12.921445
Mun S, Cho S, Whang M, Ju BK, Park MC. SSVEP-based BCI for manipulating three-dimensional contents and devices. In Proceedings of SPIE - The International Society for Optical Engineering. Vol. 8384. 2012. 83840T https://doi.org/10.1117/12.921445
Mun, Sungchul ; Cho, Sungjin ; Whang, Mincheol ; Ju, Byeong Kwon ; Park, Min Chul. / SSVEP-based BCI for manipulating three-dimensional contents and devices. Proceedings of SPIE - The International Society for Optical Engineering. Vol. 8384 2012.
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