Telepresence meets racing games

Yongjin Kim, Jaehoon Jung, Seokhee Jeon, Sangyoon Lee, Jeonghyun Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Telepresence is an advanced form of teleoperation that enables humans to interact with and experience environments that are normally difficulty to access such as remote or dangerous environments. As a technology, telepresence emphasizes the richness of the experience of the user, or "presence," how much the user feels being situated at the target environment. In this poster, we present a telepresence racing game. The user remotely controls a toy car that operates in the real environment and equipped with wireless stereo-cameras and other sensors. The experience of the user is enriched by the information displayed to the user, namely the live stereo image and artificial multimodal special effects generated from the information from the sensors. The proposed telepresence game is expected to offer a different kind of fun and excitement without the "suspension" of disbelief compared to the 3D graphics based games.

Original languageEnglish
Title of host publicationACM International Conference Proceeding Series
Pages381-382
Number of pages2
Volume265
DOIs
Publication statusPublished - 2005 Dec 1
Externally publishedYes
Event2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05 - Valencia, Spain
Duration: 2005 Jun 152005 Jun 17

Other

Other2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
CountrySpain
CityValencia
Period05/6/1505/6/17

Fingerprint

Special effects
Sensors
Remote control
Railroad cars
Cameras

Keywords

  • games
  • mixed reality
  • tele-embodiement
  • telepresence
  • virtual reality

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

Cite this

Kim, Y., Jung, J., Jeon, S., Lee, S., & Kim, J. (2005). Telepresence meets racing games. In ACM International Conference Proceeding Series (Vol. 265, pp. 381-382) https://doi.org/10.1145/1178477.1178559

Telepresence meets racing games. / Kim, Yongjin; Jung, Jaehoon; Jeon, Seokhee; Lee, Sangyoon; Kim, Jeonghyun.

ACM International Conference Proceeding Series. Vol. 265 2005. p. 381-382.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kim, Y, Jung, J, Jeon, S, Lee, S & Kim, J 2005, Telepresence meets racing games. in ACM International Conference Proceeding Series. vol. 265, pp. 381-382, 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05, Valencia, Spain, 05/6/15. https://doi.org/10.1145/1178477.1178559
Kim Y, Jung J, Jeon S, Lee S, Kim J. Telepresence meets racing games. In ACM International Conference Proceeding Series. Vol. 265. 2005. p. 381-382 https://doi.org/10.1145/1178477.1178559
Kim, Yongjin ; Jung, Jaehoon ; Jeon, Seokhee ; Lee, Sangyoon ; Kim, Jeonghyun. / Telepresence meets racing games. ACM International Conference Proceeding Series. Vol. 265 2005. pp. 381-382
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