Telepresence meets racing games

Yongjin Kim, Jaehoon Jung, Seokhee Jeon, Sangyoon Lee, Gerard J. Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Telepresence is an advanced form of teleoperation that enables humans to interact with and experience environments that are normally difficulty to access such as remote or dangerous environments. As a technology, telepresence emphasizes the richness of the experience of the user, or "presence," how much the user feels being situated at the target environment. In this poster, we present a telepresence racing game. The user remotely controls a toy car that operates in the real environment and equipped with wireless stereo-cameras and other sensors. The experience of the user is enriched by the information displayed to the user, namely the live stereo image and artificial multimodal special effects generated from the information from the sensors. The proposed telepresence game is expected to offer a different kind of fun and excitement without the "suspension" of disbelief compared to the 3D graphics based games.

Original languageEnglish
Title of host publicationProceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
Pages381-382
Number of pages2
DOIs
Publication statusPublished - 2005
Event2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05 - Valencia, Spain
Duration: 2005 Jun 152005 Jun 17

Publication series

NameACM International Conference Proceeding Series
Volume265

Other

Other2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
CountrySpain
CityValencia
Period05/6/1505/6/17

Keywords

  • games
  • mixed reality
  • tele-embodiement
  • telepresence
  • virtual reality

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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  • Cite this

    Kim, Y., Jung, J., Jeon, S., Lee, S., & Kim, G. J. (2005). Telepresence meets racing games. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05 (pp. 381-382). (ACM International Conference Proceeding Series; Vol. 265). https://doi.org/10.1145/1178477.1178559