@inproceedings{98f3bfa949ec4bc7b1e44b41b407a982,
title = "The contagion of malicious behaviors in online games",
abstract = "This article investigates whether individual users are more likely to display malicious behavior after receiving social reinforcement from friends in their online social networks. We analyze the dynamics of game bot diffusion on the basis of real data supplied by a major massively multiplayer online role-playing game company. We find that the social reinforcement, measured by the ratio of bot friends over total friends, affects the likelihood of game bot adoption and the commitment in terms of usage time.",
keywords = "diffusion model, game bot, online game, social contagion",
author = "Jiyoung Woo and Kang, {Ah Reum} and Kim, {Huy Kang}",
year = "2013",
doi = "10.1145/2534169.2491712",
language = "English",
isbn = "9781450320566",
series = "Computer Communication Review",
number = "4",
pages = "543--544",
booktitle = "Proceedings of the SIGCOMM 2013 and Best Papers of the Co-Located Workshops",
edition = "4",
note = "Annual Conference of the ACM Special Interest Group on Data Communication on the Applications, Technologies, Architectures, and Protocols for Computer Communication, ACM SIGCOMM 2013 ; Conference date: 12-08-2013 Through 16-08-2013",
}