The contagion of malicious behaviors in online games

Jiyoung Woo, Ah Reum Kang, Huy Kang Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

This article investigates whether individual users are more likely to display malicious behavior after receiving social reinforcement from friends in their online social networks. We analyze the dynamics of game bot diffusion on the basis of real data supplied by a major massively multiplayer online role-playing game company. We find that the social reinforcement, measured by the ratio of bot friends over total friends, affects the likelihood of game bot adoption and the commitment in terms of usage time.

Original languageEnglish
Title of host publicationComputer Communication Review
Pages543-544
Number of pages2
Volume43
Edition4
DOIs
Publication statusPublished - 2013 Dec 1
EventAnnual Conference of the ACM Special Interest Group on Data Communication on the Applications, Technologies, Architectures, and Protocols for Computer Communication, ACM SIGCOMM 2013 - Hong Kong, China
Duration: 2013 Aug 122013 Aug 16

Other

OtherAnnual Conference of the ACM Special Interest Group on Data Communication on the Applications, Technologies, Architectures, and Protocols for Computer Communication, ACM SIGCOMM 2013
CountryChina
CityHong Kong
Period13/8/1213/8/16

Fingerprint

Reinforcement
Industry

Keywords

  • diffusion model
  • game bot
  • online game
  • social contagion

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Software

Cite this

Woo, J., Kang, A. R., & Kim, H. K. (2013). The contagion of malicious behaviors in online games. In Computer Communication Review (4 ed., Vol. 43, pp. 543-544) https://doi.org/10.1145/2534169.2491712

The contagion of malicious behaviors in online games. / Woo, Jiyoung; Kang, Ah Reum; Kim, Huy Kang.

Computer Communication Review. Vol. 43 4. ed. 2013. p. 543-544.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Woo, J, Kang, AR & Kim, HK 2013, The contagion of malicious behaviors in online games. in Computer Communication Review. 4 edn, vol. 43, pp. 543-544, Annual Conference of the ACM Special Interest Group on Data Communication on the Applications, Technologies, Architectures, and Protocols for Computer Communication, ACM SIGCOMM 2013, Hong Kong, China, 13/8/12. https://doi.org/10.1145/2534169.2491712
Woo J, Kang AR, Kim HK. The contagion of malicious behaviors in online games. In Computer Communication Review. 4 ed. Vol. 43. 2013. p. 543-544 https://doi.org/10.1145/2534169.2491712
Woo, Jiyoung ; Kang, Ah Reum ; Kim, Huy Kang. / The contagion of malicious behaviors in online games. Computer Communication Review. Vol. 43 4. ed. 2013. pp. 543-544
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