@inproceedings{43ed344ed2444cd283cddea9c59f297e,
title = "The dichotomy of presence elements: the where and what",
abstract = "One of the goals and defining characteristics of virtual reality systems is to create {"}presence{"} and fool the user into believing that one is, or is doing something {"}in{"} the synthetic environment. Most research and papers on presence to date have been directed toward coming up with the definitions of presence, and based on them, identifying key elements that affect presence. We carried out an elaborate experiment in which presence levels were measured (with subjective questionnaire) in test virtual worlds configured with different combinations of six visual presence elements.",
keywords = "Computer science, Deformable models, Geometry, Hardware, Industrial engineering, Marine animals, Motion analysis, Solid modeling, Testing, Virtual reality",
author = "Dongsik Cho and Jihye Park and Kim, {Gerard Jounghyun} and Sangwoo Hong and Sungho Han and Seungyong Lee",
note = "Publisher Copyright: {\textcopyright} 2003 IEEE.; 2003 IEEE Virtual Reality, VR 2003 ; Conference date: 22-03-2003 Through 26-03-2003",
year = "2003",
doi = "10.1109/VR.2003.1191155",
language = "English",
series = "Proceedings - IEEE Virtual Reality",
publisher = "IEEE Computer Society",
pages = "273--274",
editor = "Jim Chen and Bowen Loftin and Ulrich Neumann and Haruo Takemura and Bernd Froehlich",
booktitle = "Proceedings - IEEE Virtual Reality 2003, VR 2003",
}