The Effect of Onomatopoeia to Enhancing User Experience in Virtual Reality

Jiwon Oh, Jeonghyun Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Onomatopoeia refers to a word that phonetically imitates, resembles, or suggests the sound (or motion that accompanies sound) that it describes. It is often used in comics, games, and videos, along with the actual sound in caption. This usage is a way to emphasize, exaggerate, dramatize and draw attention the situation. In this paper we explore if the use of onomatopoeia, associated with sound feedback, could also bring about similar effects and improve the user experience in immersive virtual reality. We present an experiment comparing the user’s subjective experiences and attentive performance in two virtual worlds, each configured in two test conditions: (1) sound feedback with no onomatopoeia and (2) sound feedback with it. Our experiment has found that the moderate and strategic use of onomatopoeia can indeed help direct user attention, offer object affordance and thereby enhance user experience and even the sense of presence and immersion.

Original languageEnglish
Title of host publicationVirtual, Augmented and Mixed Reality. Multimodal Interaction - 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
EditorsGino Fragomeni, Jessie Y.C. Chen
PublisherSpringer Verlag
Pages143-152
Number of pages10
ISBN (Print)9783030216061
DOIs
Publication statusPublished - 2019 Jan 1
Event11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019 - Orlando, United States
Duration: 2019 Jul 262019 Jul 31

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11574 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
CountryUnited States
CityOrlando
Period19/7/2619/7/31

Fingerprint

User Experience
Virtual Reality
Virtual reality
Acoustic waves
Feedback
Affordances
Virtual Worlds
Immersion
Experiment
Sound
Experiments
Game
Motion

Keywords

  • Onomatopoeia
  • Sound visualization
  • User experience
  • Virtual reality

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Oh, J., & Kim, J. (2019). The Effect of Onomatopoeia to Enhancing User Experience in Virtual Reality. In G. Fragomeni, & J. Y. C. Chen (Eds.), Virtual, Augmented and Mixed Reality. Multimodal Interaction - 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings (pp. 143-152). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11574 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-030-21607-8_11

The Effect of Onomatopoeia to Enhancing User Experience in Virtual Reality. / Oh, Jiwon; Kim, Jeonghyun.

Virtual, Augmented and Mixed Reality. Multimodal Interaction - 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. ed. / Gino Fragomeni; Jessie Y.C. Chen. Springer Verlag, 2019. p. 143-152 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11574 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Oh, J & Kim, J 2019, The Effect of Onomatopoeia to Enhancing User Experience in Virtual Reality. in G Fragomeni & JYC Chen (eds), Virtual, Augmented and Mixed Reality. Multimodal Interaction - 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 11574 LNCS, Springer Verlag, pp. 143-152, 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019, Orlando, United States, 19/7/26. https://doi.org/10.1007/978-3-030-21607-8_11
Oh J, Kim J. The Effect of Onomatopoeia to Enhancing User Experience in Virtual Reality. In Fragomeni G, Chen JYC, editors, Virtual, Augmented and Mixed Reality. Multimodal Interaction - 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. Springer Verlag. 2019. p. 143-152. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-030-21607-8_11
Oh, Jiwon ; Kim, Jeonghyun. / The Effect of Onomatopoeia to Enhancing User Experience in Virtual Reality. Virtual, Augmented and Mixed Reality. Multimodal Interaction - 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. editor / Gino Fragomeni ; Jessie Y.C. Chen. Springer Verlag, 2019. pp. 143-152 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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