The Effects of a Robot Game Environment on Computer Programming Education for Elementary School Students

Jaekwoun Shim, Daiyoung Kwon, Won Gyu Lee

Research output: Contribution to journalArticle

11 Citations (Scopus)

Abstract

In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on teaching-learning methods, types of teaching software, the educational environment, and related tools. This paper, based on diverse experimental results, proposes an environment where elementary students can easily learn and practice computer programming. The proposed robot game environment used a tangible programming tool with which students can easily create robot programs, without learning syntax, and then validate their programming results; it can also provide various game activities to incite students' interest. Observation of elementary school students placed in the robot game environment confirmed the tool's usability and entertainment aspects, and students' attitudes toward programming and their understanding of programming concepts improved.

Original languageEnglish
JournalIEEE Transactions on Education
DOIs
Publication statusAccepted/In press - 2016 Nov 11

Fingerprint

Computer programming
robot
elementary school
programming
Education
Robots
Students
Teaching
education
student
organization of teaching
computer scientist
learning method
entertainment
syntax
ability
learning

ASJC Scopus subject areas

  • Education
  • Electrical and Electronic Engineering

Cite this

The Effects of a Robot Game Environment on Computer Programming Education for Elementary School Students. / Shim, Jaekwoun; Kwon, Daiyoung; Lee, Won Gyu.

In: IEEE Transactions on Education, 11.11.2016.

Research output: Contribution to journalArticle

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