The effects of a robot game environment on computer programming education for elementary school students

Jaekwoun Shim, Daiyoung Kwon, Wongyu Lee

Research output: Contribution to journalArticlepeer-review

28 Citations (Scopus)

Abstract

In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on teaching-learning methods, types of teaching software, the educational environment, and related tools. This paper, based on diverse experimental results, proposes an environment where elementary students can easily learn and practice computer programming. The proposed robot game environment used a tangible programming tool with which students can easily create robot programs, without learning syntax, and then validate their programming results; it can also provide various game activities to incite students' interest. Observation of elementary school students placed in the robot game environment confirmed the tool's usability and entertainment aspects, and students' attitudes toward programming and their understanding of programming concepts improved.

Original languageEnglish
Article number7742384
Pages (from-to)164-172
Number of pages9
JournalIEEE Transactions on Education
Volume60
Issue number2
DOIs
Publication statusPublished - 2017 May

Keywords

  • Computer engineering
  • elementary school
  • games
  • problem solving

ASJC Scopus subject areas

  • Education
  • Electrical and Electronic Engineering

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