The impact of avatar-owner visual similarity on body ownership in immersive virtual reality

Dongsik Jo, Kangsoo Kim, Gregory F. Welch, Woojin Jeon, Yongwan Kim, Ki Hong Kim, Jeonghyun Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

In this paper we report on an investigation of the effects of a self-avatar's visual similarity to a user's actual appearance, on their perceptions of the avatar in an immersive virtual reality (IVR) experience. We conducted a user study to examine the participant's sense of body ownership, presence and visual realism under three levels of avatar-owner visual similarity: (L1) an avatar reconstructed from real imagery of the participant's appearance, (L2) a cartoon-like virtual avatar created by a 3D artist for each participant, where the avatar shoes and clothing mimic that of the participant, but using a low-fidelity model, and (L3) a cartoon-like virtual avatar with a pre-defined appearance for the shoes and clothing. Surprisingly, the results indicate that the participants generally exhibited the highest sense of body ownership and presence when inhabiting the cartoon-like virtual avatar mimicking the outfit of the participant (L2), despite the relatively low participant similarity. We present our experiment and main findings, also, discuss the potential impact of a self-avatar's visual differences on human perceptions in IVR.

Original languageEnglish
Title of host publicationProceedings - VRST 2017
Subtitle of host publication23rd ACM Conference on Virtual Reality Software and Technology
PublisherAssociation for Computing Machinery
VolumePart F131944
ISBN (Electronic)9781450355483
DOIs
Publication statusPublished - 2017 Nov 8
Externally publishedYes
Event23rd ACM Conference on Virtual Reality Software and Technology, VRST 2017 - Gothenburg, Sweden
Duration: 2017 Nov 82017 Nov 10

Other

Other23rd ACM Conference on Virtual Reality Software and Technology, VRST 2017
CountrySweden
CityGothenburg
Period17/11/817/11/10

Keywords

  • Body ownership
  • HMD
  • Presence
  • Self-avatar
  • Virtual reality

ASJC Scopus subject areas

  • Software

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  • Cite this

    Jo, D., Kim, K., Welch, G. F., Jeon, W., Kim, Y., Kim, K. H., & Kim, J. (2017). The impact of avatar-owner visual similarity on body ownership in immersive virtual reality. In Proceedings - VRST 2017: 23rd ACM Conference on Virtual Reality Software and Technology (Vol. Part F131944). [a77] Association for Computing Machinery. https://doi.org/10.1145/3139131.3141214