The roles of spokes-avatars' personalities in brand communication in 3D virtual environments

Seung A.Annie Jin, Youngjun Sung

Research output: Contribution to journalArticle

19 Citations (Scopus)

Abstract

Second Life is the fastest growing avatar-based 3D virtual environment, as well as a promising media channel for marketing and advertising. Spokes-avatars are increasingly used as company (brand) representatives, personal shopping assistants, conversation partners, recommendation agents, and persuasion agents in such virtual environments. This study aimed to empirically investigate the roles of spokes-avatars personalities with regard to source credibility, brand attitude and consumers feelings of presence. A two-group comparison experiment examined the effects of spokes-avatars different personalities (sincere/competent vs exciting) on source credibility and brand communication. The results showed that the subjects who interacted with sincere/competent spokes-avatars showed greater source expertise and trustworthiness, a more positive attitude towards the brand, higher satisfaction with the retailer, and greater online shopping intentions than those who interacted with exciting spokes-avatars.

Original languageEnglish
Pages (from-to)317-327
Number of pages11
JournalJournal of Brand Management
Volume17
Issue number5
DOIs
Publication statusPublished - 2010 Mar 1
Externally publishedYes

Fingerprint

Virtual environments
Communication
Avatar
Source credibility
Recommendation agents
Trustworthiness
Expertise
Experiment
Second life
Online shopping
Retailers
Shopping
Persuasion
Brand attitude
Marketing

ASJC Scopus subject areas

  • Strategy and Management
  • Marketing

Cite this

The roles of spokes-avatars' personalities in brand communication in 3D virtual environments. / Jin, Seung A.Annie; Sung, Youngjun.

In: Journal of Brand Management, Vol. 17, No. 5, 01.03.2010, p. 317-327.

Research output: Contribution to journalArticle

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