Towards lean and elegant self-motion simulation in Virtual Reality

Bernhard E. Riecke, Jörg Schulte-Pelkum, Franck Caniard, Heinrich H. Bülthoff

Research output: Contribution to conferencePaperpeer-review

69 Citations (Scopus)

Abstract

Despite recent technological advances, convincing self-motion simulation in Virtual Reality (VR) is difficult to achieve, and users often suffer from motion sickness and/or disorientation in the simulated world. Instead of trying to simulate self-motions with physical realism (as is often done for, e.g., driving or flight simulators), we propose in this paper a perceptually oriented approach towards selfmotion simulation. Following this paradigm, we performed a series of psychophysical experiments to determine essential visual, auditory, and vestibular/tactile parameters for an effective and perceptually convincing self-motion simulation. These studies are a first step towards our overall goal of achieving lean and elegant selfmotion simulation in Virtual Reality (VR) without physically moving the observer. In a series of psychophysical experiments about the self-motion illusion (circular vection), we found that (i) vection as well as presence in the simulated environment is increased by a consistent, naturalistic visual scene when compared to a sliced, inconsistent version of the identical scene, (ii) barely noticeable marks on the projection screen can increase vection as well as presence in an unobtrusive manner, (iii) physical vibrations of the observer's seat can enhance the vection illusion, and (iv) spatialized 3D audio cues embedded in the simulated environment increase the sensation of self-motion and presence. We conclude that providing consistent cues about self-motion to multiple sensory modalities can enhance vection, even if physical motion cues are absent. These results yield important implications for the design of lean and elegant self-motion simulators.

Original languageEnglish
Pages131-138
Number of pages8
Publication statusPublished - 2005
EventIEEE Virtual Reality 2005 - Bonn, Germany
Duration: 2005 Mar 122005 Mar 16

Other

OtherIEEE Virtual Reality 2005
Country/TerritoryGermany
CityBonn
Period05/3/1205/3/16

Keywords

  • Auditory cues
  • Human factors
  • Motion simulation
  • Multi-modal cue integration
  • Psychophysics
  • Self-motion illusion
  • Spatial orientation
  • Vection
  • Vibrations
  • Virtual reality

ASJC Scopus subject areas

  • Engineering(all)

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