Towards situation-aware cross-platform ubi-game development

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

This paper presents cross-platform 3D game engines, game server and situation-aware middleware, which are essential components of ubiquitous game environments. These components enable situation-aware cross-platform game development, where a seamless game service can be provided if any of the supported platforms is available.

Original languageEnglish
Title of host publicationProceedings - 11th Asia-Pacific Software Engineering Conference, APSEC 2004
Pages734-735
Number of pages2
DOIs
Publication statusPublished - 2004
EventProceedings - 11th Asia-Pacific Software Engineering Conference, APSEC 2004 - Busan, Korea, Republic of
Duration: 2004 Nov 302004 Dec 3

Publication series

NameProceedings - Asia-Pacific Software Engineering Conference, APSEC
ISSN (Print)1530-1362

Other

OtherProceedings - 11th Asia-Pacific Software Engineering Conference, APSEC 2004
CountryKorea, Republic of
CityBusan
Period04/11/3004/12/3

Keywords

  • 3D game engine
  • Game server
  • Situation awareness
  • Situation-aware middleware
  • Ubiquitous game

ASJC Scopus subject areas

  • Engineering(all)

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  • Cite this

    Han, J. H., In, H. P., & Woo, J. S. (2004). Towards situation-aware cross-platform ubi-game development. In Proceedings - 11th Asia-Pacific Software Engineering Conference, APSEC 2004 (pp. 734-735). (Proceedings - Asia-Pacific Software Engineering Conference, APSEC). https://doi.org/10.1109/APSEC.2004.103