Using a vibro-tactile display for enhanced collision perception and presence

Jonghyun Ryu, Jeonghyun Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

22 Citations (Scopus)

Abstract

One of the goals and means of realizing virtual reality is through multimodal interfaces, leveraging on the many sensory organs that humans possess. Among them, the tactile sense is important and useful for close range interaction and manipulation tasks. In this paper, we explore this possibility using a vibro-tactile device on the whole body for simulating collision between the user and virtual environment. We first experimentally verify the effect of enhanced user felt presence by employing localized vibration feedback alone on collision, and further investigate how to effectively provide the sense of collision using the vibro-tactile display in different ways. In particular, we test the effects of using a vibration feedback model (for simulating collision with different object materials), saltation, and simultaneous use of 3D sound toward spatial presence and perceptual realism. The results have shown that employing the proposed vibro-tactile interface did enhance the sense of presence, especially when combined with 3D sound. Furthermore, the use of saltation also helped the user detect and localize the point of contact more correctly. The use of the vibration feedback model was not found to be significantly effective, and sometimes even hindered the correct sense of collision primarily due to the limitation of the vibrotactile display device.

Original languageEnglish
Title of host publicationProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
EditorsR. Lau, G. Baciu
Pages89-96
Number of pages8
Publication statusPublished - 2004 Dec 1
Externally publishedYes
Event11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004 - Hong Kong, China, Hong Kong
Duration: 2004 Nov 102004 Nov 12

Other

Other11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004
CountryHong Kong
CityHong Kong, China
Period04/11/1004/11/12

Fingerprint

Display devices
Feedback
Virtual reality
Acoustic waves
Haptic interfaces

Keywords

  • Multimodality
  • Presence
  • Sensory Saltation
  • Tactile Interface
  • Vibration Feedback Model
  • Vibrator
  • Virtual Environments

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Ryu, J., & Kim, J. (2004). Using a vibro-tactile display for enhanced collision perception and presence. In R. Lau, & G. Baciu (Eds.), Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (pp. 89-96)

Using a vibro-tactile display for enhanced collision perception and presence. / Ryu, Jonghyun; Kim, Jeonghyun.

Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. ed. / R. Lau; G. Baciu. 2004. p. 89-96.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ryu, J & Kim, J 2004, Using a vibro-tactile display for enhanced collision perception and presence. in R Lau & G Baciu (eds), Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. pp. 89-96, 11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004, Hong Kong, China, Hong Kong, 04/11/10.
Ryu J, Kim J. Using a vibro-tactile display for enhanced collision perception and presence. In Lau R, Baciu G, editors, Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. 2004. p. 89-96
Ryu, Jonghyun ; Kim, Jeonghyun. / Using a vibro-tactile display for enhanced collision perception and presence. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. editor / R. Lau ; G. Baciu. 2004. pp. 89-96
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