View-dependent progressive mesh coding based on partitioning

Sheng Yang, Chang-Su Kim, C. C Jay Kuo

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

A view-dependent progressive mesh coding algorithm is proposed in this work to facilitate interactive 3D graphic streaming and browsing. First, a 3D graphic model is split into several partitions. Second, each partition is simplified independently to generate a base model that can be efficiently encoded. Third, topological and geometrical data are reorganized to enable the view dependent transmission. Before the transmission, the server is informed of the viewing parameters. Then, the server can accordingly transmit visible parts in detail, while cutting off invisible parts. Experimental results demonstrate that the proposed algorithm reduces the required transmission bandwidth, and provides an acceptable visual quality even at low bit rates.

Original languageEnglish
Title of host publicationProceedings of SPIE - The International Society for Optical Engineering
EditorsC.-C. Jay Kuo
Pages268-279
Number of pages12
Volume4671 I
DOIs
Publication statusPublished - 2002
Externally publishedYes
EventViual Communications and Image Processing 2002 - San Jose, CA, United States
Duration: 2002 Jan 212002 Jan 23

Other

OtherViual Communications and Image Processing 2002
CountryUnited States
CitySan Jose, CA
Period02/1/2102/1/23

    Fingerprint

Keywords

  • Mesh partitioning
  • Mesh simplification
  • View-dependent progressive mesh coding

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Condensed Matter Physics

Cite this

Yang, S., Kim, C-S., & Kuo, C. C. J. (2002). View-dependent progressive mesh coding based on partitioning. In C-C. Jay Kuo (Ed.), Proceedings of SPIE - The International Society for Optical Engineering (Vol. 4671 I, pp. 268-279) https://doi.org/10.1117/12.453066