View-dependent progressive mesh coding for graphic streaming

Sheng Yang, Chang-Su Kim, C. C Jay Kuo

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)


A view-dependent progressive mesh (VDPM) coding algorithm is proposed in this research to facilitate interactive 3D graphics streaming and browsing. The proposed algorithm splits a 3D graphics model into several partitions, progressively compresses each partition, and reorganizes topological land geometrical data to enable the transmission of visible parts with a higher priority. With the real-time streaming protocol (RTSP), the server is informed of the viewing parameters before transmission. Then, the server can adaptively transmit visible parts in detail, while cutting off invisible parts. Experimental results demonstrate that the proposed algorithm reduces the required transmission bandwidth, and exhibits acceptable visual quality even at low bit rates.

Original languageEnglish
Title of host publicationProceedings of SPIE - The International Society for Optical Engineering
EditorsA G Tescher, B Vasudev, V M Bove Jr
Number of pages12
Publication statusPublished - 2001
Externally publishedYes
EventMultimedia Systems and Applications IV - Denver, CO, United States
Duration: 2001 Aug 212001 Aug 22


OtherMultimedia Systems and Applications IV
CountryUnited States
CityDenver, CO



  • 3D mesh compression
  • Graphics streaming
  • View-dependent progressive mesh

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Condensed Matter Physics

Cite this

Yang, S., Kim, C-S., & Kuo, C. C. J. (2001). View-dependent progressive mesh coding for graphic streaming. In A. G. Tescher, B. Vasudev, & V. M. Bove Jr (Eds.), Proceedings of SPIE - The International Society for Optical Engineering (Vol. 4518, pp. 154-165)