Virtual display of 3D computational human brain using Oculus Rift

Seung Wook Kim, Jun Kyung Seong

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Creating a 3D environment by Game Engine is a useful way to integrate various types of information into one platform. As a result, it becomes more convenient and rapid to share massive information to the others. Also, using Virtual Reality technology makes visual information to be more detailed and intuitive. In this study, by combining these advantages of Game Engine and VR technology to present brain imaging technologies, we tried to provide more detail and more convenient information about cephalic anatomy or brain disease. We used the brain images of a patient with subcortical vascular cognitive impairment (SVCI), which is randomly selected from formal studies. Two types of brain image were loaded on Unity3D game engine by different method each, and then we observed the final data with a VR device named Oculus Rift. There were some limitations and there are few things that should be complemented through future studies, but we obtained virtual image which is controllable enough in three-dimensional environment (Unity3D game engine), and was able to observe it via virtual reality device (Oculus Rift DK2).

Original languageEnglish
Title of host publicationDesign, User Experience, and Usability: Technological Contexts - 5th International Conference, DUXU 2016 Held as Part of HCI International 2016, Proceedings
PublisherSpringer Verlag
Pages258-265
Number of pages8
Volume9748
ISBN (Print)9783319404059
DOIs
Publication statusPublished - 2016
Event5th International Conference on Design, User Experience, and Usability, DUXU 2016 Held as Part of 18th International Conference on Human-Computer Interaction, HCI International 2016 - Toronto, Canada
Duration: 2016 Jul 172016 Jul 22

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9748
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other5th International Conference on Design, User Experience, and Usability, DUXU 2016 Held as Part of 18th International Conference on Human-Computer Interaction, HCI International 2016
CountryCanada
CityToronto
Period16/7/1716/7/22

Fingerprint

Brain
Display
Engine
Display devices
Game
Engines
Virtual Reality
Virtual reality
Anatomy
Thing
Intuitive
Integrate
Imaging
Imaging techniques
Three-dimensional
Human

Keywords

  • Brain imaging
  • Diffusion tensor imaging
  • Oculus rift
  • Unity3D
  • Virtual reality

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

Cite this

Kim, S. W., & Seong, J. K. (2016). Virtual display of 3D computational human brain using Oculus Rift. In Design, User Experience, and Usability: Technological Contexts - 5th International Conference, DUXU 2016 Held as Part of HCI International 2016, Proceedings (Vol. 9748, pp. 258-265). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9748). Springer Verlag. https://doi.org/10.1007/978-3-319-40406-6_24

Virtual display of 3D computational human brain using Oculus Rift. / Kim, Seung Wook; Seong, Jun Kyung.

Design, User Experience, and Usability: Technological Contexts - 5th International Conference, DUXU 2016 Held as Part of HCI International 2016, Proceedings. Vol. 9748 Springer Verlag, 2016. p. 258-265 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9748).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kim, SW & Seong, JK 2016, Virtual display of 3D computational human brain using Oculus Rift. in Design, User Experience, and Usability: Technological Contexts - 5th International Conference, DUXU 2016 Held as Part of HCI International 2016, Proceedings. vol. 9748, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 9748, Springer Verlag, pp. 258-265, 5th International Conference on Design, User Experience, and Usability, DUXU 2016 Held as Part of 18th International Conference on Human-Computer Interaction, HCI International 2016, Toronto, Canada, 16/7/17. https://doi.org/10.1007/978-3-319-40406-6_24
Kim SW, Seong JK. Virtual display of 3D computational human brain using Oculus Rift. In Design, User Experience, and Usability: Technological Contexts - 5th International Conference, DUXU 2016 Held as Part of HCI International 2016, Proceedings. Vol. 9748. Springer Verlag. 2016. p. 258-265. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-40406-6_24
Kim, Seung Wook ; Seong, Jun Kyung. / Virtual display of 3D computational human brain using Oculus Rift. Design, User Experience, and Usability: Technological Contexts - 5th International Conference, DUXU 2016 Held as Part of HCI International 2016, Proceedings. Vol. 9748 Springer Verlag, 2016. pp. 258-265 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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