Abstract
It has been taken for granted that the sizes of virtual objects affect the efficiency and convenience of mid-air manipulation in immersive virtual environments. If a virtual object is too small or too large, for example, manipulating it becomes a difficult task. Nevertheless, the virtual object sizes that are optimal and convenient have rarely been studied. In this paper, we select a virtual object with many distinct geometric features and conduct user studies via docking tasks. Through the user studies, the optimal and convenient sizes for mid-air manipulation are estimated. In order to verify the results, a proxy-based manipulation method is designed and implemented, where the proxy is created with the estimated optimal size. The test based on the method shows that the optimal-size proxy enables users to manipulate efficiently virtual objects and the estimated range of convenient sizes is also preferred by the users.
Original language | English |
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Pages (from-to) | 3463-3474 |
Number of pages | 12 |
Journal | Visual Computer |
Volume | 38 |
Issue number | 9-10 |
DOIs | |
Publication status | Published - 2022 Sept |
Keywords
- Human–computer interaction
- Mid-air manipulation
- Virtual reality
ASJC Scopus subject areas
- Software
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design