Virtual reality and spatial ability

Hannes Kaufmann, Rudolph P. Darken, Skip Rizzo, Robert Astur, Gerard Jounghyun Kim, Frank Tendick

Research output: Contribution to conferencePaper

Abstract

VR technology provides unique assets for assessing, training and rehabilitating spatial abilities. Its capacity for creating, presenting, and manipulating dynamic three-dimensional (3D) objects and environments in a consistent manner enables the precise measurement of human interactive performance with these stimuli. VE spatial ability testing and training systems may provide ways to target cognitive processes beyond what exists with methods relying on 2D pencil and paper representations of 3D objects (or methods using actual real objects) that are typically found with traditional tools in this area. Traditional methods are often limited by poor depth, motion, and 3D cues needed for proper stimulus delivery. In addition they have limited capacity for the precise measurement of responses. VR offers the potential to address these variables in an ecologically valid manner (functional simulations) without the loss of experimental control common with naturalistic studies in this area relying on observational methods.

Original languageEnglish
Pages299-300
Number of pages2
Publication statusPublished - 2005 Dec 12
EventIEEE Virtual Reality 2005 - Bonn, Germany
Duration: 2005 Mar 122005 Mar 16

Other

OtherIEEE Virtual Reality 2005
CountryGermany
CityBonn
Period05/3/1205/3/16

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Kaufmann, H., Darken, R. P., Rizzo, S., Astur, R., Kim, G. J., & Tendick, F. (2005). Virtual reality and spatial ability. 299-300. Paper presented at IEEE Virtual Reality 2005, Bonn, Germany.