Whole body interaction using the grounded bar interface

Bong Gyu Jang, Hyunseok Yang, Gerard J. Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)


Whole body interaction is an important element in promoting the level of presence and immersion in virtual reality systems. In this paper, we investigate the effect of "grounding" the interaction device to take advantage of the significant passive reaction force feedback sensed throughout the body, and thus in effect realizing the whole body interaction without complicated sensing and feedback apparatus. An experiment was conducted to assess the task performance and level of presence/immersion, as compared to a keyboard input method, using a maze navigation task. The results showed that while the G-Bar did induce significantly higher presence and the task performance (maze completion time and number of wall collisions) was on par with the already familiar keyboard interface. The keyboard user instead had to adjust and learn how to navigate faster and not collide with the wall over time, indicating that the whole body interaction contributed to a better perception of the immediate space. Thus considering the learning rate and the relative unfamiliarity of G-Bar, with sufficient training, G-Bar could accomplish both high presence/immersion and task performance for s.

Original languageEnglish
Title of host publicationVirtual and Mixed Reality - New Trends - International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI International 2011, Proceedings
Number of pages7
EditionPART 1
Publication statusPublished - 2011
Event4th International Conference on Virtual and Mixed Reality, Held as Part of HCI International 2011 - Orlando, FL, United States
Duration: 2011 Jul 92011 Jul 14

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 1
Volume6773 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference4th International Conference on Virtual and Mixed Reality, Held as Part of HCI International 2011
Country/TerritoryUnited States
CityOrlando, FL


  • Immersion
  • Isometric interaction
  • Presence
  • Task performance
  • Whole-body interaction

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)


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